Arcub
Fast burst attacker
A high-tempo Electric-type with strong matchups into Water and Flying foes. Community tier lists consistently rank Arcub in S-tier for base-form power.
BST: 400
Location: Skyheart Isle storm zones / electric spawns
A searchable directory of creatures, evolutions, types, and where to find them.
Creature details are based on the live community meta board, public wikis, and verified guides as of June 2026. Spawn locations, base stats, and numeric values may change as the game updates.
Showing 34 of 34 creatures
Fast burst attacker
A high-tempo Electric-type with strong matchups into Water and Flying foes. Community tier lists consistently rank Arcub in S-tier for base-form power.
BST: 400
Location: Skyheart Isle storm zones / electric spawns
Battle-pass bruiser
A Battle-pass Fighting-type with high base stats and excellent coverage. One of the strongest base-form picks in the current meta.
BST: 510
Location: Battle Pass reward
Fast special attacker
A nimble Flying-type that outspeeds many early opponents and applies pressure from the first turn.
BST: 367
Location: Raven Ridge / Verdant Valley skies
Bulky Electric pivot
An Electric-type with enough bulk to take a hit and answer back, making it a reliable pivot in longer fights.
BST: 348
Location: Skyheart Isle / electric routes
Sustain / coverage
A balanced Grass-type that grows stronger once Water-heavy content becomes the main wall.
Location: Verdant Valley forests / Amber Acres
Early speedster
A fast Bug-type that punishes Grass and Psychic targets early on a low budget.
Location: Verdant Valley thickets
Grass bridge
A small Grass-type that serves as an affordable bridge until your main carry evolves.
Location: Verdant Valley / Amber Acres
Mixed bulk attacker
A bulkier Rock option with solid staying power and respectable offense, useful for anchoring physical matchups.
Location: Lava Crag rocky paths
Slow heavy hitter
An Ice-type that hits hard but needs team support to reach its full potential.
Location: Skyheart Isle peaks / icy expeditions
Aggressive damage dealer
A hot-tempered Fire-type that punishes Grass and Ice targets with hard-hitting attacks.
Location: Lava Crag and volcanic routes
Physical wall
A sturdy Rock-type that can take hits and dish out solid physical damage.
Location: Lava Crag rocky paths
Fast Fire pivot
A quick Fire-type that can slot into teams needing extra anti-Grass pressure. Community reports suggest it evolves into Emfox.
Evolves from: Emfox
Location: Lava Crag
Defensive pivot
A defensive Poison-line option that buys time for your main damage dealers.
Location: Verdant Valley caves
Utility / status
A Poison-type pivot that can stall and wear down bulky targets over time.
Location: Verdant Valley swamps
Starter / aggressive
The Fire starter. Highest raw starter potential and S-tier progression ceiling, but the base form needs a bit more early support than Water.
Evolves from: Blazgrowl
Location: Starter choice
Glass cannon Bug
A high-damage Bug-type that needs protection from Fire and Flying attacks.
Location: Verdant Valley
Ground utility
A Ground-type that covers Electric and Fire threats on a modest investment.
Location: Petal Pond shores and muddy routes
Physical Ground
A physical Ground-type that punishes Electric types and pressures Fire teams.
Location: Petal Pond / Lava Crag border
Special coverage
A Psychic-type that rewards careful team building and can dismantle Poison teams.
Location: Skyheart Isle ruins
Tiny Grass bridge
Entry-level Grass type that can be replaced once your account unlocks stronger evolutions.
Location: Verdant Valley
Ice flex
A niche Ice-type best used when you can build around its slower pace.
Location: Skyheart Isle
Budget Bug
A cheap Bug filler that can work in specific matchups but is rarely worth heavy investment.
Location: Verdant Valley
Balanced starter-style
A Normal-type that fills flex slots without introducing major weaknesses.
Location: Verdant Valley
Grass support
A Grass utility option that patches matchups but lacks standalone carry stats.
Location: Verdant Valley / night spawns
Starter / Water anchor
The Water starter. The easiest opening route for most new players through Verdant Valley and the Lava Crag boss.
Evolves from: Bubboxer
Location: Starter choice
Safest PvE carry
The evolved Water starter. Widely considered the smoothest early-game carry for most accounts.
Evolves from: Bubble
Location: Evolved from Bubble
Second pressure line
The evolved Fire starter. Trades some early comfort for heavy damage once its route is patched.
Evolves from: Blazpup
Location: Evolved from Blazpup
Control / Water answer
Mid-stage Grass evolution that offers reliable sustain and Water coverage.
Evolves from: Leafbun
Location: Evolved from Leafbun
Late Grass carry
The final Grass-line evolution, excellent at locking down Water-heavy dungeon waves.
Evolves from: Leafbun, Leafroge
Location: Final Grass evolution line
Early Flying
An early Flying-type useful against Grass and Bug in the first biome.
BST: 257
Location: Raven Ridge / Verdant Valley
Early Water
A common Water catch that helps cover early Rock and Ground targets.
Location: Petal Pond
Water filler
Another Water-slot option for teams that need extra early coverage.
Location: Petal Pond
Defensive Steel
A Steel-type with strong defensive typing but lower early damage output.
Location: Skyheart Isle ruins
Starter / Grass sustain
The Grass starter. Slower base-form start than Water, but its evolved line becomes a strong sustain and coverage answer later.
Evolves from: Leafroge, Leafblade
Location: Starter choice